

We wanted to basically give you a smooth, steady ride in each song. The original vision was to showcase the variety of soundscapes a person could drive a vehicle to, from slow-cruisin' tunes to more accelerated, upbeat tracks, to high-powered lead-foot bangers. I'm pleased with the result: because of staff and artist efforts, we were able to establish a ten-track album (plus an instrumental), as opposed to a six- or seven-track EP. I was asked to take what we had, revise album art and help put together a release package, but I quickly uncovered quite a bit of incomplete work that I felt needed attention and further development. Be aware that several tracks may have spent years in limbo, but are presented here without freshness dating. This was a long time coming: several years and several directors, many ups and downs, regrettable delays and omissions. It was probably fate I ended up working to finalize this album release, formerly subtitled "The Best of SEGA Racing."

Racing games were a huge love of mine, despite my being mostly terrible at them - generally, the better the powerslides, the more fun I had - and Sega's most fondly remembered products of the genre offered unique experiences, usually with music best described as "smooth," from rock to jazz and back again.
